College Final Project

College Final Project

College Final Project

My final project from College, a Viking ship at sea during a violent storm.

Originally, I planned on having Thor aboard the ship and Jörmungandr in the background in reference to the Norse Poem Hymiskviða.

First year College Project

First year College Project

First year College Project

Simple Ripsaw tank in the desert. This project allowed me to learn a lot about procedural node based terrains and particle simulations.

Flare gun prop project

Flare gun prop project

Flare gun prop project

Originally a college project where we were to 3D model a prop based on someone elses concept art. We never finished this project and instead moved onto another but I took the time to model the Flare Gun despite this during my free time.

Unreal Engine Work

Unreal Engine Work

Unreal Engine Work

Basic scene I made in unreal engine 5. Originally a portfolio requirement for my application to University. I learnt how to make brick textures in Substance Designer.

University Interior with Hero Asset Project

University Interior with Hero Asset Project

University Interior with Hero Asset Project

Whilst the interior is primarily just a blockout I wanted to make a scene from the recent game Arc Raiders by Embark Studios. The interior is of one of the spawn tunnels in the Dam map. The Hero Asset is the Breach tool also from the game.

Modular Assets Modeling Brief

Again based on a game from Embark Studios, this time The Finals. I aimed to recreate the famous Monaco Cathedral. Whilst unfinished, this model is accurate enough to represent the one from the game even if a lot more basic.

I learnt about Udims, Decals, Texture sets and Trim sheets.

Miscellaneous College Work

Assortment of 3D models I made in College.

About Me

About Me

I'm a 3D Games Generalist. I've been a 3D artist for a little over 8 years now. I started back in 2018 whilst learning Product Design in Highschool. I wanted a better way to show my design idea and so I learnt Blender. I continued learning more in my own time and eventually started college on a Game Design course. I thoroughly enjoyed 3D modeling dedicating much of my free time to going above and beyond for the projects. I graduated with a diploma with 3 Distinctions, the highest possible mark. I then got accepted into the prestigious University of Hertfordshire for Games Art and Design where I still study to this day. My free time is spent further developing my skills and exploring workd creation in engine. I have much still to learn but I will never get tired of making beautiful things.

“I will never get tired of making beautiful things.”

Rhys Bradley

Contact

Contact

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